The Development of interactive learning media using the design thinking method for indonesian language subjects: a case study of muhammadiyah 1 elementary school in purworejo regency
Main Article Content
Abstract
This study attempts to create interactive learning media using Articulate Storyline software for
Indonesian language lessons in grade IV at Muhammadiyah 1 Elementary School in Purworejo Regency.
The development was carried out in accordance with the Design Thinking Method, which consists of five
stages, namely empathize, define, ideate, prototype, and test. This study was motivated by the low
application of technology in learning and the need for media that can be used to increase students' interest
in learning. Data was collected through observation and interviews with students and teachers. The learning
media designed combines multimedia in the form of videos, audio, animations, and interactive quizzes
based on Google Forms that are directly connected to Google Spreadsheets for assessment. The media is
stored in HTML5 and APK application formats so that it can be accessed via computers or smartphones.
The results of the pilot test showed that the learning media developed was categorized as highly
effective with an average effectiveness score of 4.34 based on the signs of learning interest according to
Slameto (2011), which consist of the elements of interest, involvement, enjoyment, and attention. Therefore, this learning media can be used as an alternative solution to improve the quality of interactive Indonesian language learning in elementary schools.
Article Details
References
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